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In the following essay I intend to outline the main new styles and
possibilities of language that have been brought about through
Internet technology. As with any area that requires specialist
knowledge, the internet brings with it its own jargon and new words.
‘Internet’ in itself is not a word that would have been recognised
fifty years ago. Likewise, terms such as ‘modem’ and ‘broadband’ are
new words that have circulated into everyday language surprisingly
quickly.
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It can be said that chat rooms contribute more to the
changing of language than any other technological medium. Unlike
domains such as email and message boards, there are very few
expectations in terms of language use; no prestige is associated
with Standard English. In a sense, anything goes. Initialisms are
common e.g. ‘lol’ (laugh out loud), ‘brb’ (be right back) and ‘rofl’
(roll on floor laughing). It is commonplace for words to be spelt
incorrectly in order to make them quicker to type, such as ‘u’ (you)
and ‘r’ (are). In chat rooms, people often type words how they sound
instead of how they should be spelt. It is normal to see things like
‘ryt’ (right), ‘hu’ (who) and ‘wot’ (what). It is hoped by many that
this trend for incorrect spelling will die out over time. It does
suggest however, that in future the English language may return to a
more phonetic based system than the code used at present.
Online gaming has brought about its own sets of words and
rules in regards to language. One of the more famous instances of a
new word being coined through the online gaming communities is the
term ‘pwned’, a misspelling of ‘owned’. ‘Owned’ had been a popular
word used to convey dominance over an online opponent, as in ‘I
owned you in that last match’. ‘Pwned’ was a common misspelling of
this, due to the ‘p’ and ‘o’ keys being close to each other on the
keyboard. It became a popular mistake and is now the preferred term
for many people within gaming circles. Another example of a new term
being created through online gaming is ‘noob’. This stems from the
word ‘newbie’, meaning somebody who is new to a particular field.
Gamers have shortened this word and spelt it more phonetically. This
suggests that the gamers have made it their own word, a word
that non-gamers are not supposed to use or understand. Further
evidence of this is apparent when some of the more experienced
players substitute the o’s for zeros, so the word reads ‘n00b’. A
possible reason for this could be that by making the word even more
difficult to understand, they are establishing an even wider gap
between themselves and the new users.
Email has been described as one of the more traditional of
the new wave of communication devices. Typically, an email follows
the same stylistic pattern as a letter; the recipient is addressed
at the beginning, the content of the message follows and the name or
signature of the sender appears at the end. A reason for keeping
some of these more well known features could be that, unlike chat
rooms, emails are likely to be sent to people in authority
positions, such as bosses or lecturers. As a result, language use is
likely to be more formal or conventional. Also, sending emails is an
asynchronous task, meaning that you may be more likely to spend time
considering your use of language, as opposed to the synchronous
world of chat rooms in which there are more time constraints.
David Crystal has stated that we are on the “brink
of the biggest language revolution ever.” This may well be true, as
it is difficult to imagine any other medium, at least in recent
times, being as all-encompassing and well used as the internet. The
young generation today is the first generation to fully embrace this
technology and all the language changes and manipulations that come
with it. Over the next few decades, it will become the norm for
everybody to use the internet regularly, either for work or play (or
both) and thus the amount of domains and language deviations will
continue to grow at an enormous rate. With this in mind, it is
inconceivable to think that the internet will not have a huge effect
on the way we use language in the near future. It must be remembered
that in 2008, the internet is still in its infancy; we’ve only seen
the beginning of its powers.
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